I don't know if this still happens in the latest version, because I have now made 2 separate installs of the game, one for each character and this hasn't happened since I did this. I eventually worked out that they were turning into whatever my other character had in the same slot in his home! I noticed this when dropping items in my home, and they somehow changed into something else when I dropped them. One weird thing that I did notice, though I'm not sure which version it was, was that when I had two active (living) characters on the go at the same time, items seemed to sometimes get swapped between the two characters. Ok, I'll give it a go next time I get a chance - Is it the same download? ie, has the name of the patch/version been changed at all? I assume this is when some test it carried out to see whether the character notices something, but I'm sure it's not meant to be visible to the player. ![]() There does seem to be a new bug, which is that the message 'test1' keeps appearing on the message line when fighting or just moving around the dungeon. I know its less variable as spells never get criticals, but it might be helpful for druids to have more of a clue to know how the weather is affecting their spells, which has always baffled me. It would also be nice to see the actual damage from spells (don't know if this is already in as I haven't played a spellcasting character yet). I wonder if it would be possible to have the message line display the actual dice rolls like in the previous version, maybe as an option that was off by default. ![]() I've downloaded the latest version, and karate seems to be working right now with 6 blows - and maybe overall damage a bit better than before? Still not sure if I feel up to trying to kill Morgoth with my bare hands though. (This is with a new character, not one imported from the old beta) I always assumed this was a bug, but I have found the same thing seems to happen in the latest version, ie even with fairly high wizardry, monsters that drain mana are always successful. I also remember from the old version that the Wizardry skill was meant to give resistance to mana-draining attacks (at least it says in the help files that it should,) but did not actually do so. I was wondering if this is an intentional change, or if the code to make the number of blows increase has only been partially implemented so damage per blow has been reduced but the number of blows not correctly increased. However, one of the most noticeable things was that my average damage using Karate (with 100% skill, maxed Dex, near max Str and the Oath of Iron has gone from over 100 to around 35, yet I still only get 2 blows per round despite the note in the latest changelog that the number of blows should increase. I have imported a character from the old version maybe this wasn't such a good idea as a lot of things have changed about the way skills are learned etc and some costs etc and items may have got messed up. ![]() I haven't read through the changelogs for every update, but I'd like to ask some questions about the latest ones. I've just got back to playing Sangband after a very long time the last version I played was 0.9.9 beta 13 and there have been a lot of versions since then.
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