![]() The probability is 0.2% per year that has passed since their guaranteed lifespan. Rulers of Gestalt Consciousness empires are immortal.Īfter passing their guaranteed lifespan, leaders have a chance of dying every month. Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.Įach leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies. Alternatively, it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement. Leaders in the pool are replaced at the beginning every game year. Both costs can be affected by a variety of factors. If a leader is recruited, another one will be added to the pool.Ī leader can be recruited from the pool for a cost of 50 unity + 50 unity per recruited leader beyond the initial five (the leader, one governor and three scientists) and has a monthly upkeep of 2 unity. Each leader pool will contain 3 leaders, or 4 if the empire has the Delegated Functions civic or the Master's Teachings: Philosophical Mindset edict (and 5 with both). There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get new leaders is to recruit them from the leader pool. Empires with the Feudal Society civic can never dismiss leaders. Leaders other than Rulers may be dismissed at any time.
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